Duration

December - January 2025

Role

UX Researcher I UX/UI Designer

ScienceSphereWhere Curiosity Meets Discovery

Mobile app that gathers popular science articles from various fields, organizing them into easy-to-navigate categories.

ScienceSphere thumbnail

PROJECT OVERVIEW

STRUCTURING SCIENCE CONTENT

ScienceSphere is a mobile app that gathers popular science articles from various fields, organizing them into easy-to-navigate categories. With a clean and engaging design, it offers personalized features that enhance the reading experience and make exploring science more immersive than ever.

PROJECT TYPE

Article app

AUTHORS

I was responsible for all the phases of this project

TOOLS

Adobe XD, Figma, Adobe Photoshop, Adobe Illustrator

BACKGROUND & PROBLEM

THE KNOWLEDGE GAP IN A RAPID WORLD

Scientific information is more accessible than ever, yet meaningful engagement remains limited. Users rarely read digital content in full. Research from the Nielsen Norman Group shows that people read only 20–28% of text on an average webpage. Additionally, reports from SimilarWeb indicate that over half of mobile sessions last under 15 seconds, leaving little time for dense, unstructured articles. In a fast-paced digital environment, complex scientific knowledge often fails to translate into clear understanding.

ACCESSIBILITY AND ENGAGEMENT

Beyond limited attention spans, complex language and poor organization further reduce comprehension. According to the Pew Research Center, many adults report difficulty understanding scientific information presented in media. ScienceSphere responds to this challenge by gathering popular science content into clearly structured categories, using concise language and a clean, mobile-firendly design. Through personalization and intuitive navigation, the app makes scientific exploration accessible, engaging, and efficient.

RESEARCH GOALS

(1)

USER-FRIENDLY DESIGN

Develop a platform with an intuitive and easy-to-navigate design that enhances the user experience.

(2)

INTERACTIVITY AND ENGAGEMENT

Evaluate the platform's ability to increase user engagement and promote exploration of diverse scientific topics.

(3)

USER EXPERIENCE AND PERSONALIZATION

Create personalized content feeds based on user behavior to improve relevance and retention.

(4)

CLEAR AND HIGH-QUALITY CONTENT

Provide well-written scientific content in a clear, easy-to-read format that makes complex topics accessible to a broad audience.

(5)

COMMUNITY BUILDING

Foster a vibrant community of science enthusiasts through comments and meaningful discussions.

Research

SECONDARY RESEARCH

(1)

WHAT I KNOW

Scientific content often feels intimidating due to it's complexity and poor organization. Research and observation show that clear language, thoughtful design, and strong content structure are essential for making science accessible. Usability and accessibility are not optional—they are fundamental.

(2)

WHAT I DON'T KNOW

User preferences and feature adoption remain uncertain. It's unclear how audiences will respond to personalization, interactive tools, or community features. There are also open questions around technical constraints, competitive differentiation, and sustainable monetization.

(3)

WHAT SUCCESS LOOKS LIKE

Success is defined by intuitive navigation, consistent engagement, and positive feedback on clarity and usability. Positive feedback on usability, content clarity, and overall experience will indicate the platform effectively bridges complexity and everyday understanding.

COMPETITIVE RESEARCH

I conducted a competitive analysis by reviewing the 3 most similar apps:

Competitive Analysis

USER AFFINITY MAPPING

I conducted interviews with five individuals (two students and three adults) who expressed interest in an application like this:

Affinity Mapping

RESEARCH FINDINGS

I have identified four key insights from the research:

Research Findings

USER PERSONAS

The main user groups represented by personas:

Persona 1
Persona 2

PROJECT GOALS

(1)

BUSINESS GOALS

Deliver high-quality, reliable science content, increase user engagement through new improved features, and grow the app through targeted marketing, partnerships, and future premium plans.

(2)

PROJECT GOALS

Improve content discoverability with better search and hashtags, integrate AI-powered features to enhance interactivity, and build an intuitive app with high-quality content and smart reading tools.

(3)

USER GOALS

Easily discover science articles that match their interests, receive personalized recommendations, and enjoy a smooth, intuitive, and user-friendly reading experience.

FEATURES ROADMAP

I have identified key features that should be included in my app:

Features Roadmap

INFORMATION ARCHITECTURE

Information Architecture

USER FLOW

Log In User Flow

Log In User Flow

User Flow

User Flow

TASK FLOW

I have identified my two task user flows:

  • Reading articles through Home
  • Reading articles through Discover

Exploring new content through "Home"

Exploring new content through Home

Exploring new content through "Articles"

Exploring new content through Articles

WIREFRAMES LOW-FIDELITY

Low Fidelity Wireframes
Low Fidelity Wireframes 2

UI COMPONENTS & BRAND IDENTITY

UI Components
UI Components 2

WIREFRAMES HIGH-FIDELITY

High Fidelity Mockups
High Fidelity Mockups 2

PROTOTYPE

Prototype - Click to view
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